// SURVIVOR ONLY GLOWS // cl_glow_thirdstrike_item_r 1.0;cl_glow_thirdstrike_item_g 0.0;cl_glow_thirdstrike_item_b 0.0 // items in "black and white" mode cl_glow_thirdstrike_item_colorblind_r 1.0;cl_glow_thirdstrike_item_colorblind_g 0.0;cl_glow_thirdstrike_item_colorblind_b 0.0 // items in "black and white" mode (colorblind) alias "g_close1" "cl_glow_item_r 0.0;cl_glow_item_g 1.0;cl_glow_item_b 0.0;wait 22;g_close2" // items up close alias "g_close2" "cl_glow_item_r 0.5;cl_glow_item_g 0.5;cl_glow_item_b 0.0;wait 22;g_close1" // items up close alias "g_far1" "cl_glow_item_far_r 1.0;cl_glow_item_far_g 0.0;cl_glow_item_far_b 0.0;wait 99;g_far2" // items from a distance alias "g_far2" "cl_glow_item_far_r 1.0;cl_glow_item_far_g 1.0;cl_glow_item_far_b 0.0;wait 22;g_far1" // items from a distance alias "g_incap1" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_g 0.0;cl_glow_survivor_hurt_b 0.0;wait 22;g_incap2" // incapped survivors alias "g_incap2" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_g 0.5;cl_glow_survivor_hurt_b 0.0;wait 22;g_incap1" // incapped survivors alias "g_vomit1" "cl_glow_survivor_vomit_r 1.0;cl_glow_survivor_vomit_g 0.28;cl_glow_survivor_vomit_b 0.93;wait 22;g_vomit2" // barfed survivors alias "g_vomit2" "cl_glow_survivor_vomit_r 0.79;cl_glow_survivor_vomit_g 0.07;cl_glow_survivor_vomit_b 0.72;wait 22;g_vomit1" // barfed survivors alias "g_surv1" "cl_glow_survivor_r 0.0;cl_glow_survivor_g 0.75;cl_glow_survivor_b 0.75;wait 22;g_surv2" // survivors alias "g_surv2" "cl_glow_survivor_r 0.0;cl_glow_survivor_g 1.0;cl_glow_survivor_b 1.0;wait 22;g_surv1" // survivors g_close2 g_far2 g_incap2 g_vomit2 g_surv2 // INFECTED ONLY GLOWS // cl_glow_ability_r 1.0;cl_glow_ability_g 0.0;cl_glow_ability_b 0.0 // Ability cl_glow_ability_colorblind_r 1.0;cl_glow_ability_colorblind_g 0.0;cl_glow_ability_colorblind_b 0.0 // Ability (colorblind) alias "g_inf1" "cl_glow_infected_r 0.0;cl_glow_infected_g 1.0;cl_glow_infected_b 1.0;wait 22;g_inf2" // infected team mates alias "g_inf2" "cl_glow_infected_r 0.0;cl_glow_infected_g 0.5;cl_glow_infected_b 1.0;wait 22;g_inf1" // infected team mates alias "g_ghost1" "cl_glow_ghost_infected_r 0.5;cl_glow_ghost_infected_g 0.75;cl_glow_ghost_infected_b 0.75;wait 22;g_ghost2" // spawning infected mates alias "g_ghost2" "cl_glow_ghost_infected_r 1.0;cl_glow_ghost_infected_g 1.0;cl_glow_ghost_infected_b 1.0;wait 22;g_ghost1" // spawning infected mates alias "g_bile1" "cl_glow_infected_vomit_r 1.0;cl_glow_infected_vomit_g 0.28;cl_glow_infected_vomit_b 0.93;wait 22;g_bile2" // barfed survivors alias "g_bile2" "cl_glow_infected_vomit_r 0.79;cl_glow_infected_vomit_g 0.07;cl_glow_infected_vomit_b 0.72;wait 22;g_bile1" // barfed survivors alias "g_high1" "cl_glow_survivor_health_high_r 0.0;cl_glow_survivor_health_high_g 0.75;cl_glow_survivor_health_high_b 0.2;wait 44;g_high2" // Healthy survivors alias "g_high2" "cl_glow_survivor_health_high_r 0.21;cl_glow_survivor_health_high_g 0.96;cl_glow_survivor_health_high_b 0.41;wait 44;g_high1" // Healthy survivors alias "gc_high1" "cl_glow_survivor_health_high_colorblind_r 0.0;cl_glow_survivor_health_high_colorblind_g 0.75;cl_glow_survivor_health_high_colorblind_b 0.2;wait 44;gc_high2" // Healthy survivors (colorblind) alias "gc_high2" "cl_glow_survivor_health_high_colorblind_r 0.21;cl_glow_survivor_health_high_colorblind_g 0.96;cl_glow_survivor_health_high_colorblind_b 0.41;wait 44;gc_high1" // Healthy survivors (colorblind) alias "g_med1" "cl_glow_survivor_health_med_r 0.79;cl_glow_survivor_health_med_g 0.39;cl_glow_survivor_health_med_b 0.0;wait 44;g_med2" // slightly hurt survivors alias "g_med2" "cl_glow_survivor_health_med_r 1.0;cl_glow_survivor_health_med_g 0.5;cl_glow_survivor_health_med_b 0.0;wait 44;g_med1" // slightly hurt survivors alias "gc_med1" "cl_glow_survivor_health_med_colorblind_r 0.79;cl_glow_survivor_health_med_colorblind_g 0.39;cl_glow_survivor_health_med_colorblind_b 0.0;wait 44;gc_med2" // slightly hurt survivors (colorblind) alias "gc_med2" "cl_glow_survivor_health_med_colorblind_r 1.0;cl_glow_survivor_health_med_colorblind_g 0.5;cl_glow_survivor_health_med_colorblind_b 0.0;wait 44;gc_med1" // slightly hurt survivors (colorblind) alias "g_low1" "cl_glow_survivor_health_low_r 0.79;cl_glow_survivor_health_low_g 0.0;cl_glow_survivor_health_low_b 0.0;wait 44;g_low2" // badly hurt survivors alias "g_low2" "cl_glow_survivor_health_low_r 1.0;cl_glow_survivor_health_low_g 0.0;cl_glow_survivor_health_low_b 0.0;wait 44;g_low1" // badly hurt survivors alias "gc_low1" "cl_glow_survivor_health_low_colorblind_r 0.79;cl_glow_survivor_health_low_colorblind_g 0.0;cl_glow_survivor_health_low_colorblind_b 0.0;wait 44;gc_low2" // badly hurt survivors (colorblind) alias "gc_low2" "cl_glow_survivor_health_low_colorblind_r 1.0;cl_glow_survivor_health_low_colorblind_g 0.0;cl_glow_survivor_health_low_colorblind_b 0.0;wait 44;gc_low1" // badly hurt survivors (colorblind) g_inf2 g_ghost2 g_bile2 g_high2 gc_high2 g_med2 gc_med2 g_low2 gc_low2